<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: VIDEO &#8211; Pixie Ninja in Reality Fail</title> <atom:link href="http://www.free-realms-gamer.com/video-pixie-ninja-in-reality-fail/feed/" rel="self" type="application/rss+xml" /><link>http://www.free-realms-gamer.com/video-pixie-ninja-in-reality-fail/</link> <description>For Free Realms Fans Everywhere</description> <lastBuildDate>Sun, 14 Jun 2009 07:48:46 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: flickbegone</title><link>http://www.free-realms-gamer.com/video-pixie-ninja-in-reality-fail/#comment-8</link> <dc:creator>flickbegone</dc:creator> <pubDate>Thu, 21 May 2009 11:21:49 +0000</pubDate> <guid isPermaLink="false">http://www.free-realms-gamer.com/?p=64#comment-8</guid> <description>*DeMille.  dagnabbit.  google first, then post...</description> <content:encoded><![CDATA[<p>*DeMille.  dagnabbit.  google first, then post&#8230;</p> ]]></content:encoded> </item> <item><title>By: flickbegone</title><link>http://www.free-realms-gamer.com/video-pixie-ninja-in-reality-fail/#comment-7</link> <dc:creator>flickbegone</dc:creator> <pubDate>Thu, 21 May 2009 11:20:06 +0000</pubDate> <guid isPermaLink="false">http://www.free-realms-gamer.com/?p=64#comment-7</guid> <description>Oh, and I also have FRAPS on my rig.  Is that the program you used to grab this?  Flickbegone is ready for his closeup, Mr. Daville.</description> <content:encoded><![CDATA[<p>Oh, and I also have FRAPS on my rig.  Is that the program you used to grab this?  Flickbegone is ready for his closeup, Mr. Daville.</p> ]]></content:encoded> </item> <item><title>By: flickbegone</title><link>http://www.free-realms-gamer.com/video-pixie-ninja-in-reality-fail/#comment-6</link> <dc:creator>flickbegone</dc:creator> <pubDate>Thu, 21 May 2009 11:18:43 +0000</pubDate> <guid isPermaLink="false">http://www.free-realms-gamer.com/?p=64#comment-6</guid> <description>Haha, I love &quot;through the floor&quot; glitches.  This brings back WTF memories of the early days of EQ2, when the doors to the other areas wouldn&#039;t appear, and stepping through them meant a skydive into the infinite.  I think if I ever designed a 3D realm, I&#039;d have a couple of ladders that led back up just in case.I&#039;m reminded of another glitch in GTA 3 in which you could climb on top of a vehicle to get over a wall that you couldn&#039;t normally.  You could then run around between the buildings, and there was no actual ground graphics, so it looked kinda otherworldly.  When you came to the dead-end at the other side, the programmers had sprayed &quot;you really shouldn&#039;t be here, you know&quot; on one of the walls.</description> <content:encoded><![CDATA[<p>Haha, I love &#8220;through the floor&#8221; glitches.  This brings back WTF memories of the early days of EQ2, when the doors to the other areas wouldn&#8217;t appear, and stepping through them meant a skydive into the infinite.  I think if I ever designed a 3D realm, I&#8217;d have a couple of ladders that led back up just in case.</p><p>I&#8217;m reminded of another glitch in GTA 3 in which you could climb on top of a vehicle to get over a wall that you couldn&#8217;t normally.  You could then run around between the buildings, and there was no actual ground graphics, so it looked kinda otherworldly.  When you came to the dead-end at the other side, the programmers had sprayed &#8220;you really shouldn&#8217;t be here, you know&#8221; on one of the walls.</p> ]]></content:encoded> </item> </channel> </rss>
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